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Anishinaabe Pedagogy
Archaeology as an Aid in Cross-Cultural Science Education
Atchakosuk: Ininewuk Stories of the Stars
Discusses Ininewuk (Cree) perspectives of astronomy, including mythology, stories and unique interpretations.
Elders' Teachings About Resilience and Its Implications for Education in Dene and Cree Communities
Elders Teachings: Wisdom We Need for Addressing Social Exclusion and Building Better Relationships in Society
First Nations Background and Position Paper on Systems
From Fireside to TV Screen Self-Determination and Anishnaabe Storytelling Traditions
Gaa Bi Ombaashid Migizi Soaring Eagle Project: Final Report: 2001 Project Activities
How Our Stories are Told
In their Own Voices: First Nations Students Identify Some Cultural Mediators of Their Learning in the Formal School System
Including Indigenous Knowledges and Pedagogies in Science-Based Environmental Education Programs
Indian Record (Vol. 33, No. 9-10, Sept.-Oct., 1970)
An Indigenous Knowledge Garden: An Urban Teaching Garden for the Preservation of Indigenous Environmental Knowledge
Indigenous Peoples' Life Stories: Voices of Ancient Knowledge
Ininiwi-Kiskanītamowin: A Framework for Long-Term Science Education
Integrating Aboriginal Perspectives into the School Curriculum: Purposes, Possibilities, and Challenges
A Journey from the Heart: Sharing the Anishnaabe (Ojibway) Culture with the Public School System
Manito Ahbee Aki: The Place Where the Creator Sits: Educator Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Manito Ahbee Aki: The Place Where the Creator Sits: Student Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.