Generative Generations: Adapting Culturally Rooted Science Ideas to Video Game Design
Examines a pilot project to provide workshop kits designed to encourage Indigenous youth to create video games that reflect their Indigenous knowledge.
Examines a pilot project to provide workshop kits designed to encourage Indigenous youth to create video games that reflect their Indigenous knowledge.
Content focused on the Mi'kmaq, Wolastoqewiyik, and Passamaquoddy (Peskotomuhkati) peoples of New Brunswick.
Looks at the lack of research in identifying Indigenous students aptitude for math.
Discusses project which used experiential learning to deepen secondary students' understanding of Indigenous issues and the meaning of reconciliation.
Special digital edition of Canada's History's magazine for children Kayak. Suitable for ages 7-12
Indigenous Studies Thesis (MEd) -- McGill University, 2020.
Salish artist retells the traditional story while drawing step-by-step visual interpretation.
Duration: 1:30:23.
Looks at the cross-cultural experiences of female Indigenous doctoral students in the United States.
Atlantic Canada Studies Thesis (MA) -- Saint Mary's University, 2017.