The Absolutely True Diary of a Part-Time Indian Teaching Support Kit
For use with the coming-of-age young adult book by Sherman Alexie.
For use with the coming-of-age young adult book by Sherman Alexie.
Traditional story about how coyote, with the help of other animals, stole fire from the Fire Protectors and gave it to humans so that they could stay warm during the winter months.
Colouring book with text in Ojibwe and English.
Recommended for Grade 3 students.
Uses the Madison Buffalo Jump State Park as a starting point to discuss the buffalo's importance in the economies, cosmologies, social organization, and spiritual life of Indigenous peoples of the plains. Recommended for use with Grade 9-12 students.
Highlights cultural and medicinal uses.
Dakota games included: Kaƞsu kutepi (They shoot the plum seed); Tasiha uƞpi (Foot bone game); Hokṡina itazipe 9Young boy’s archery); Tahuka caƞhdeṡka (Hoop and arrow); Caƞkawacipina (Spinning tops and whip); and Takapsicapi (Lacrosse).
Lakota games included: Icaslohe econpi (Game of bowls); Inyan onyeyapi (A rock sling); Ipahotonpi (Popgun; Napsiyohli (Small Finger Ring); Tateka yumunpi (Wind Buzzer); and Tate kahwogyapi (Wind Chaser – They are chasing the wind).
Uses chapters from book by Daniel Heath Justice as a tool to educate teachers.
Includes annotated bibliography, book critiques, and four lessons plans appropriate for sixth grade.