Lesson Plan:; S'Klallam Duck Hunting
Recommended for Grades 4-8.
Recommended for Grades 4-8.
Book recommended for Grade 5 and up.
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Colouring book teaches words in Northern and Heritage Michif and English.
Designed for age 8 and up, 3 to 4 players working together.
Story is about a family throwing a party.
Reports on the appointment of Deborah Pelletier as the first coordinator of Aboriginal resources and services at the National Library of Canada.
Entire issue on one pdf. To access article scroll to p.27.
2nd edition.
Uses the device of a prequel to The Wizard of Oz by L. Frank Baum to articulate the impacts of colonialism on Indigenous peoples.
Short story published in Read, Listen, Tell: Indigenous Stories from Turtle Island edited by Sophie McCall, Deanna Reder, David Gaertner, and Gabrielle L'Hirondelle Hill.
Activity promotes reading fluency by having children read parts in the script.
Recommended for Grade 11 Social Studies.
Additional material: The River People: Living and Working in Oona River student resource book.
Designed for Grade 12 Social Studies classes. Focuses on the numbered treaties signed in Manitoba.
Mock letter from John A. Macdonald requesting students infiltrate the Red River Settlement to gather information. Intended for Grade 10 Social Studies.
Children's story about the relationship between the Ojibwe and the wolf; in English and Ojibwe.
Accompanying Material: Colouring Book and Supplemental Document.
List of resources grouped by Grades K-4, 5-8, 9-12. Some are specific to Michigan, but most are general.
Designed for Grade 6 social studies. Focuses on the James Bay Treaty (Treaty No. 9).
Children's story about black bears in English and Ojibwe.
Accompanying Material: Colouring Book and Supplemental Document.
Aimed at educators in Grades 9-12 and college-level instructors. For use with book of the same name.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Children's story about harvesting wild rice; in Ojibwe and English.
Accompanying Material: Colouring Book and Supplemental Document.