Lost Visions, Forgotten Dreams: Life and Art of an Ancient Arctic People
Lost Visions, Forgotten Dreams: Life and Art of an Ancient Arctic People
Louis Riel and the North-West Rebellion
Louis Riel Spy Mission Task 2016
Mock letter from John A. Macdonald requesting students infiltrate the Red River Settlement to gather information. Intended for Grade 10 Social Studies.
Louise Erdrich: A Critical Companion
Low-Income and Homeless Inuit in Montreal
Loyal Till Death: Indians and the North-West Rebellion
[Loyal Till Death: Indians and the North-West Rebellion]
Lumbee Kinship, Community, and the Success of the Red Banks Mutual Association
Lung Story
The Lynx in Time: Haudenosaunee Women's Traditions and History
maamakaajichige mazinaakizon: A Journey of Relating With/Through Our Anishinabe Photographs
Maawndoonganan: Anishinaabe Resource Manual to Accompany the State Michigan Social Studies Standards
List of resources grouped by Grades K-4, 5-8, 9-12. Some are specific to Michigan, but most are general.
The Mabo case: A Radical Decision?
Mabo, the Native Title Legislation: A Legislative Response to the High Court's Decision
Made in British Columbia: Eight Ways of Making Culture
Made in Nunavut: An Experiment in Decentralized Government
Magic and Memory in Sherman Alexie’s Reservation Blues
Magical Resistance: Louise Erdrich’s Use of Magic Realism in Tracks and The Plague of Doves
Make Healing Happen: It's Time to Act
Discusses the complex needs of Stolen Generation survivors and their descendants.
Make It Safe: Canada's Obligation to End the First Nations Water Crisis
Making a Whole Person: Traditional Inuit Education: Teaching Guide
Making Aboriginal Men and Music in Central Australia
Making Allyship Work: Allyship Perspectives in a Community-Based Research Study
Making Bear Claws from Natural Materials
Making Connections: Key Economic Drivers in Aboriginal Rural and Remote Communities - Aboriginal Youth, Colleges and Industries
Making Connections Through Cultural Memory, Cultural Performance, and Cultural Translation
Making History Visible: Culture and Politics in the Presentation of Musqueam History
Making Indigenous Culture the Foundation of Indigenous Governance Today: The Mi'kmaq Rights Initiative of Nova Scotia, Canada
Making Maps Speak: The The'wá:lí Community Digital Mapping Project
Making Marriage: Husbands, Wives, and the American State in Dakota and Ojibwe Country
MAKING MÉTIS PLACES IN BRITISH COLUMBIA: The Edge of the Métis Nation Homeland
Making Movies, Changing Lives: Aboriginal Film and Identity
Comments on the empowerment of film-making as well as the increased opportunities for cross-cultural learning.
Making Poverty: A History of On-Reserve Housing Programs, 1930-1996
Making Use of Indigenous Statistics From Census Data - Guidelines
Making Wearable Parfleche Items
Malpeque: People of a Sacred Bay
Mamâhtâwisiwin
Education Capstone Project (MEd) -- University of Alberta, 2021.
Mâmawoh Kamâtowin, "Coming Together to Help Each Other in Wellness": Honouring Indigenous Nursing Knowledge
Man and His World: An Indian, A Secretary and A Queer Child: Expo 67 and the Nation in Canada
Man and His World: an Indian, a Secretary and a Queer Child: Expo 67 and The Nation In Canada
Man of the North
Mana Reo: The Learning Worlds of Endangered Language Learners - te reo Māori
Indigenous Development Thesis (PhD) -- Auckland University of Technology, 2016
Managing Legitimacy in Ecotourism
Managing Mercury Exposure in Northern Canadian Communities
Managing Outside: an Ethnographic Study of a Cree Tallyman of Eastern James Bay
Mandatory Imprisonment of Property Offenders in the Northern Territory
Manifestations of Power: Native Resistance to the Resettlement of British Columbia
Manito Ahbee Aki: The Place Where the Creator Sits: Educator Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.