Generative Generations: Adapting Culturally Rooted Science Ideas to Video Game Design
Examines a pilot project to provide workshop kits designed to encourage Indigenous youth to create video games that reflect their Indigenous knowledge.
Examines a pilot project to provide workshop kits designed to encourage Indigenous youth to create video games that reflect their Indigenous knowledge.
Content focused on the Mi'kmaq, Wolastoqewiyik, and Passamaquoddy (Peskotomuhkati) peoples of New Brunswick.
Designed to inform employees working within the scope of Maternal and Child Health Program. Covers topics such as ethics and confidentiality, steps in the family visit, safety, empathy, and problematic situations.
Examines the participation of inmates in the Work 2 Give program, were the inmates made items for Indigenous communities, and how participation in the program helped with the inmates healing process.
Discusses project which used experiential learning to deepen secondary students' understanding of Indigenous issues and the meaning of reconciliation.
Looks at the barriers to services that effect the response to human trafficking in Northeastern Ontario.