An Investigation into the Loss and Revitalization of First Nations Languages in Manitoba: Perspectives of First Nations Educators
Education Thesis (M.A) -- University of Manitoba, 2021.
Education Thesis (M.A) -- University of Manitoba, 2021.
Children's storybook in Mi'kmaq and English. Contains links to audio of individual words or the entire page.
Story about a little Cree girl who helps her grandfather regain his language after he tells her about his experience of residential school, separation from his family and culture and loss of language.
Suitable for use with students aged 9-13 (Grades 4-7) who have completed three or more years of Cree language instruction.
Includes description of the Harvest4Knowledge, Indigenous Foodscapes, Local Foods to School programs in British Columbia and five lesson plans.
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Colouring book teaches words in Northern and Heritage Michif and English.
Reports on the appointment of Deborah Pelletier as the first coordinator of Aboriginal resources and services at the National Library of Canada.
Entire issue on one pdf. To access article scroll to p.27.
An analysis of the Historica Canada’s podcast series Residential Schools as a platform for marginalized groups and as an educational tools for others.
Review conducted to "identify the relationships, correlations, and possible causations between housing and four socio-economic outcomes: education, health, the labour market, and Indigenous languages."
Designed for Grade 12 Social Studies classes. Focuses on the numbered treaties signed in Manitoba.
List of resources grouped by Grades K-4, 5-8, 9-12. Some are specific to Michigan, but most are general.
Education Capstone Project (MEd) -- University of Alberta, 2021.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Questions were asked about language programming, delivery and priority level, reasons for not having programming, and unfilled teaching positions.
Reports on the Flashline Mars Arctic Research Station (FMARS), which simulates a mission to Mars on Devon Island.
Entire issue on one pdf. To access article scroll to p.16.