The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents
Articles » Scholarly, peer reviewed
Author/Creator
Matthew Shepherd
Theresa Fleming
Mathijs Lucassen
Karolina Stasiak. Ian Lambie
JMIR Serious Games, vol. 3, no. 1, 2015, pp. [1-13]
Description
Using interviews with Māori youth to examine their views on the free online game, Smart, Positive, Active, Realistic, X-Factors (SPARX), designed to help with their mental health.