The Gnawer of Rocks: Graphic Novel Study
Designed for Grades 8 to 12. Adaptation of a traditional Inuit story about two girls to are captured by a mythical creature called Mangittatuarjuk.
Designed for Grades 8 to 12. Adaptation of a traditional Inuit story about two girls to are captured by a mythical creature called Mangittatuarjuk.
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Catalogue for exhibition held to mark the 67th anniversary of the lifting of the Potlatch ban.
Related material: Lesson Plan.
Educational animated short (8:26 min.).
Uses Cree/Nêhiyaw cultural teachings to support development of healthy relationships with peers, dating partners, family and community. Designed for Grade 9 students.
Lesson Plans: Food Is a Gift suitable for K-2; Gifts of the Season suitable for Grades 3-5; Gifts of the People suitable for Grades 6-8.
Topics include seven traditional teachings, explanation of the clan system, and the Wendigo story.
Includes biography, discussion of artist's style and techniques learning activities, and image file. Designed to complement Norval Morrisseau: Life and Work by Carmen Robertson.
Story about a young Inuit shaman who finds himself in the world of the spirits and must master all his powers to make his way home.