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Aboriginal Peoples: Resources Pertaining to First Nations, Inuit and Métis. 2011 Supplement.
Alberta Authorized Resource List and Annotated Bibliography: Aboriginal Studies 10-20-30
American Indian Issues: An Introductory and Curricular Guide for Educators
Contains links to historical overview and nine lesson plans, including: Mascots, Symbols, and Name; Federal Indian Policy: Historical Roots and 19th Century Policies; Indian Boarding Schools; Red Power; and American Indian Tribal Gaming.
American Indian Mascots: Hype, Insult, or Ignorance
Athropolis
Baseball Bats for Christmas: Lesson Plan
Recommended for Grades 1 to 3.
Connecting Traditions: Secsepemc Pre-contact Village Life [Winter Map]
Content and Activities for Teaching about Indians of Washington State: Grades K-6
Covers three geographic regions: Washington coast, Puget Sound and the Plateau. Each topic is divided into pre-contact, contact and contemporary times.
Creator's Game: The Quest for Gold and the Fight for Nationhood: Educational Resource
Debating Cultural Appropriation
Lesson plan focuses on what cultural appropriation is, how it affects Indigenous peoples and whether it should be regulated by law.
Accompanying Material: Student Version.
Developed in conjunction with the documentary Rumble: The Indians Who Rocked the World.
Dene Games
E-B.1: Picario: A Traditional Indigenous Game to Develop Spatial Reasoning, and Analytical and Critical Thinking Skills: Grade 10 Mathematics Workplace and Apprenticeship
Teacher-created lesson plan developed in conjunction with the McDowell Foundation project Culture-Based School Mathematics for Reconciliation and Professional Development.
E-C.2: Stick Games and Theoretical/Experimental Probability: Grade 6
Teacher-created lesson developed in conjunction with the McDowell foundation project Culture-Based School Mathematics for Reconciliation and Professional Development.
Education Program: The Fur Trade
Web page includes brief information about the fur trade and two games: Fur Trade Timeline Game and The Fur Trade Game.
Ensuring Diversity within Aboriginal and Non-Aboriginal Classrooms
Exploring Inuit Culture Curriculum
First Nations & Inuit Technologies
Designed for Grade 3 Social Studies classes. Students learn about indigenous inventions and discoveries and how they helped European settlers.
Fur Trader Game
For use with the article The Business That Created a Country found on p. 6 of the special issue "How Furs Built Canada" in Kayak: Canada's History Magazine for Kids. Suitable for Grades1 to 5.
Games: Silekméw'es: The Bone Game [Lahal]
Ganawenimaa nimamainan aki = Respect Our Mother Earth: A Kid's Environmental Activity Booklet
General environmental education resource with some references to the Lake Superior watershed.
The Grizzlies: Based on a True Story: Study Guide
For use with the movie.
Indian Education for All Traditional Games Unit
Indian Horse Study Guide
Indians of Washington State
Indigenous Games for Children from Indigenous Communities across Canada
Indigenous Ingenuity and the Fur Trade: Lesson Plan
For use with Grades 5-12.
Indigenous Logic Math Games
Integrating First Nations and Metis Content and Perspective: Grade 2: Traditional Aboriginal Sports Games
Historical background information and instructions for various ball games, lacrosse, target games, and wrestling.
Inuit Cultural Online Resource
Inuit Games Circuit
Includes instructions for 13 traditional games. Recommended for Grade Five.
[Jeopardy Language Games]
Individual games for teaching Dakota, Cree, Ojibwe, Oji-Cree and Dene.
Jim Thorpe: The World's Greatest Athlete: Study Guide
Jordan Tootoo: Hockey Night in Nunavut
Kindergarten and Early Learning Menu L
Lesson plans for math, literacy and French as a second language using themes from the books The Water Walker, Sharing Our Stories, When We Are Kind, and Let's Play Waltes.
Let's Trade!: Fur Trade Barter Game
Designed for age 8 and up, 3 to 4 players working together.
Living Traditions: Museums Honour the North American Indigenous Games
Making "nawacahikan" with Daniel Cook [Part 1]
Manito Ahbee Aki: The Place Where the Creator Sits: Educator Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Manito Ahbee Aki: The Place Where the Creator Sits: Student Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Metis Timeline Game
Students participate in game involving the events leading up to and following the Red River Resistance, with special attention to Louis Riel.
Native Games
Native North Americans in Literature for Youth: A Selective Annotated Bibliography for K-12
Native Sports: Playing for Tradition, Culture and Life
Student workbook focuses on the Oklahoma context.
Related Material: Teacher's Guide.