Transmotion, vol. 3, no. 1, Indigenous Gaming, July 31, 2017, pp. 170-179
Description
Author critically engages the format and storytelling devices within the videogame Never Alone (Kisima Ingitchuna) and discusses how this and other digital platforms can be used to build understanding and counter stereotypes and misinformation about Indigenous peoples.
Western Social Science Association Meeting, San Francisco, April 12-15, 2017
Articles » General
Author/Creator
Stephen M. Sachs
Indigenous Policy Journal, vol. 28, no. 2, Fall 2017, p. [?]
Description
Provides suggestions for repairing fractured communities: reinstating traditional inclusiveness, help to heal tribal member from historical trauma and destructive behaviors, renew traditional knowledge, support tribal development and inclusive communication.
Transmotion, vol. 3, no. 1, Indigenous Gaming, July 31, 2017, pp. 89-108
Description
Author describes the intent and process of designing We Sing for Healing, a musical choose-your-own adventure text game that mimics traditional storytelling and teaching styles with the way that the circular or looping narrative encourages a player to listen, choose, and revisit as a game-play strategy.