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Aboriginal Identity and the Ontology of Culture
"Aboriginal Rights": A Comparative Analysis of Anishinaabe and Canadian Liberal Traditions
An Academic Take on “Indigenous Traditions and Ecology”
Against Culture: Contemporary Pentecostalism in Native American Villages Along Alaska's Southeast Coast
Ancient Communion: Guidance from the Ancestors. An Indian Grandmother and Granddaughter Sharing Stories on Native Spirituality and Western Science: Toward a Theory of Wholeness
The Annals of the Cakchiquels: The Original Text, with a Translation, Notes and Introduction
Applying "Communitas" to Kiowa Powwows
Before the Great Spirit: The Many Faces of Sioux Spirituality
Book Review
Book Review
Bridging Sacred Canopies: Mi'Kmaq Spirituality and Catholicism
Bringing the Good Feelings Back: Imagining Stó-lo Justice
A Case Study of the Ethical Dilemmas Experienced by Three Aboriginal Educators
Coast Salish Laws Relating to Child and Caregiver Nurturance and Safety Toolkit
Colonization, Destruction and Renewal: Stories from Aboriginal Men at the Pe'Sakastew Centre
Community Healing and Aboriginal Social Security Reform
Compendium of Community and Indigenous Strategies for Climate Change Adaptation; Focus on Addressing Water Scarcity in Agriculture
Contemporary Two-Spirit Identity in the Fiction of Paula Gunn Allen and Beth Brant
Cultural Continuity as a Hedge Against Suicide in Canada's First Nations
Examines self-continuity or self-identity as a protective factor against suicide.
Culture as Cultural Defense: An American Indian Sacred Site in Court
The Death of Jim Loney as a Bicultural Novel
Encyclopedia of Native American Shamanism: Sacred Ceremonies of North America
Experiencing Literacy In and Out of School: Case Studies of Two American Indian Youths
First Nations Youth HIV/AIDS Education Manual
[First] Report of the Committee Consisting of Dr. E.B. Tylor, Dr. G.M. Dawson, General Sir J.H. Lefroy, Dr. Daniel Wilson, Mr. Horatio Hale, Mr. R.G. Haliburton, and Mr. George W. Bloxam (Secretary): Appointed for the Purpose of Investigating and Publish
Forging the Prairie West
The Fourth World: Aboriginal Women's Activism and Feminism
Freud, Marx and Chiapas in Leslie Marmon Silko’s Almanac of the Dead.
From Big Green Fly to the Stone Serpent:
Following the Dark Vision in Silko’s Almanac of the Dead
Guide to Relationships and Learning with the Indigenous Peoples of Alberta
Hallucinogenic Drugs and Plants in Psychotherapy and Shamanism
The Hunger for Professional Learning in Nunavut Schools
Indian Culture, Beliefs and Spirituality
Indigenous Land-Based Education and the COVID-19 Pandemic
Indigenous Storytelling with Elder Hazel
Indigenous Worldviews in Digital Games: Sami Perspectives in
Gufihtara eallu (2018) and Rievssat (2018)
Into the Daylight: A Wholistic Approach to Healing
"It Was Their Own Fault for Being Intractable": Internalized Racism and Wounded Knee
Lessons from the Earth and Beyond: Bringing Indigenous Knowledge Systems into the Classroom: Educator Resources
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Magic and Joy: Traditional Aboriginal Views of Human Sexuality
Manito Ahbee Aki: The Place Where the Creator Sits: Educator Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Manito Ahbee Aki: The Place Where the Creator Sits: Student Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.