Gyáa'aang: Totem Poles
Lesson teaches the cultural significance of totems poles, how they're constructed and Haida vocabulary relating to them. Designed for Grades K-1.
Accompanying Material: Teacher Resources.
Lesson teaches the cultural significance of totems poles, how they're constructed and Haida vocabulary relating to them. Designed for Grades K-1.
Accompanying Material: Teacher Resources.
Topics include climate change, demographics, Indigenous governance, housing, human rights, Indigenous languages, migration, famous people, original place names, residential schools, seasonal cycles, symbols, timeline, trade routes, and treaties, land disputes, agreements and rights.
Although activities were created for the giant floor map, they can be adapted to the printable tile version.
Involves students researching leaders Nicolle Gonzalez, Roxanne White, Madonna Thunderhawk, and Auntie Pua Case and their work using ancestral knowledge to protect the sacred.
Topics include the medicine wheel, circle of life, the sacred tree, relationship with the land, oral traditions, examples of plants and their uses, and traditional tobacco usages.
Traditional Mohawk story, sometimes known as the Sky Woman story.
Includes key questions, outcomes and indicators, "Getting to Know My Community" inquiry questions about spirit and intent, historical context, and treaty promises and provisions, teacher background information, and suggested resources.
Includes links to beliefs and traditions, Seven Council Fires, legends, historical American Indian leaders and South Dakota tribal lands.
Related: Artists and Authors; Spirit Animals.
Focus on Mi'kmaw culture and Nova Scotia, but lessons could be adapted to other contexts. Lesson plans for all levels as well individual grades.
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Members of Blackfoot, Mandan, Hidatsa, Shoshone, Salish, Nez Perce, Yakama, and Chinookan nations speak about their history and culture. Duration: 35:50.
Related material: Teacher Guide.