Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment
Articles » Scholarly, peer reviewed
Author/Creator
Matthew Shepherd
Sally Merry
Ian Lambie
Andrew Thompson
JMIR Serious Games, vol. 6, no. 3, 2018, pp. [1-10]
Description
A follow up to The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents that furthers discusses the feedback from Māori youth regarding the SPARX video game.
Link to previous article: The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents