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Biopedagogies and Indigenous Knowledge: Examining Sport for Development and Peace for Urban Indigenous Young Women in Canada and Australia
The Birch-Bark Roll of the Woodcraft Indians: Containing Their Constitution, Laws, Games and Deeds
Charting a Course for Culturally Responsive Physical Education
Comparison of Blackfoot and Hopi Games and Their Contemporary Application: A Review of the Literature
Daily Life of the Inuit
Discussion Papers [Destinations December 1-3, 2003]
Expedition Yukon 1967: Centennial and the Politics of Mountaineering in Kluane
First Nations & Inuit Technologies
Designed for Grade 3 Social Studies classes. Students learn about indigenous inventions and discoveries and how they helped European settlers.
A Gift From the Little People
Billy Wapass Jr. presents his family's version of the ancient legend that depicts the origin of the Hand Games.
Entire issue on one pdf. To access article scroll to p.13.
Honour Water: Gameplay as a Pathway to Anishinaabeg Water Teachings
Indian Names Facts and Games for Camp Fire Girls
Second Edition
Indigenous Ingenuity and the Fur Trade: Lesson Plan
For use with Grades 5-12.
Indigenous Voice and Vision as Commodity in a Mass-Consumption Society: The Colonial Politics of Public Opinion Polling
Inuksuk Symbol Chosen as Olympics 2010 Logo
Leading Together: Indigenous Youth in Community Partnership
Manito Ahbee Aki: The Place Where the Creator Sits: Educator Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Manito Ahbee Aki: The Place Where the Creator Sits: Student Guide Phase 1 [The Forks]
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Māori Sport and Māori in Sport: Mass Media Representations and Pākehā Discourse
Micmac Customs and Traditions
Northern Games
Rediscovery: Towards a Local Wilderness Camp Curriculum
Research Bibliography for American Indian Studies
Sport, Tribes, and Technology: The New Zealand all Blacks Haka and the Politics of Identity
String Figure Bibliography of Australian Aboriginal and Torres Strait Islander Peoples
Survivance: An Indigenous Social Impact Game
Teepees and Trade-marks: Aboriginal Peoples, Stereotypes and Intellectual Property
Traditions, History & Geography: Teacher Manual
Although created for the Old Crow Experiential Educational Project, some activities can be adapted for other contexts. Lessons are grouped by Grades 7-9, Grades 4-6, and Grades 1-3.