[Bingo Language Games]
Individual games for teaching Dakota, Cree, Ojibwe, and Oji-Cree.
Individual games for teaching Dakota, Cree, Ojibwe, and Oji-Cree.
Lesson plan focuses on what cultural appropriation is, how it affects Indigenous peoples and whether it should be regulated by law.
Accompanying Material: Student Version.
Developed in conjunction with the documentary Rumble: The Indians Who Rocked the World.
Web page includes brief information about the fur trade and two games: Fur Trade Timeline Game and The Fur Trade Game.
Designed for Grade 3 Social Studies classes. Students learn about indigenous inventions and discoveries and how they helped European settlers.
For use with the article The Business That Created a Country found on p. 6 of the special issue "How Furs Built Canada" in Kayak: Canada's History Magazine for Kids. Suitable for Grades1 to 5.
General environmental education resource with some references to the Lake Superior watershed.
For use with Grades 5-12.
Historical background information and instructions for various ball games, lacrosse, target games, and wrestling.
Includes instructions for 13 traditional games. Recommended for Grade Five.
Individual games for teaching Dakota, Cree, Ojibwe, Oji-Cree and Dene.
Lesson plans for math, literacy and French as a second language using themes from the books The Water Walker, Sharing Our Stories, When We Are Kind, and Let's Play Waltes.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.