Fur Trader Game
For use with the article The Business That Created a Country found on p. 6 of the special issue "How Furs Built Canada" in Kayak: Canada's History Magazine for Kids. Suitable for Grades1 to 5.
For use with the article The Business That Created a Country found on p. 6 of the special issue "How Furs Built Canada" in Kayak: Canada's History Magazine for Kids. Suitable for Grades1 to 5.
Although designed for use with a class trip to the festival by elementary and middle schools students, material stands alone.
Topics include climate change, demographics, Indigenous governance, housing, human rights, Indigenous languages, migration, famous people, original place names, residential schools, seasonal cycles, symbols, timeline, trade routes, and treaties, land disputes, agreements and rights.
Although activities were created for the giant floor map, they can be adapted to the printable tile version.
Designed for Grades 3-8. Information from the article Fur Trade Times in the special issue of Kayak magazine How Furs Built Canada. Students play a class game of "I Have ... Who Has?"
Nine modules: Origins and Connections to the Land; Pre-Contact Cultures; Early European Exploration and Colonization; Nouvelle-France and Cultural Integration; French-English Rivalry; Refugees, Warriors and Reformers; Negotiating Confederation; Furs, Farms and the Métis; and Treaties, War, and the Changing West.
Integrates Dene, Inuvialuit and Inuinnait perspectives on history.
"Territorial Pilot 2011-2012".
Compilation, edited and annotated, mainly consisting of newspaper articles published between 1920 and 1921. Text in bold, footnotes and words in square brackets are the editor's.