Transmotion, vol. 3, no. 1, Indigenous Gaming, July 31, 2017, pp. 22-44
Description
Article examines the use of gaming and other communication technologies as strategies for resistance, survivance and cultural resurgence; discusses practices of re/mapping, kinship-making and relationality.
A Discussion on the visual style, cultural infusion and impact of the 2014 video game Never Alone. The game is based off the Iñupiat legend of Kanuk Sayuka and was created in cooperation with elders, storytellers, and artists from the Cook Inlet Tribal Council.
Duration: 50:01.
Playing in the Digital Qargi: Inupiat Gaming and Online Competition in Kisima Innitchuna
Articles » General
Author/Creator
Katherine Meloche
Transmotion, vol. 3, no. 1, Indigenous Gaming, July 31, 2017, pp. 1-21
Description
Article considers the online platform used in the game Kisima Inŋitchuŋa (Never Alone) as a “place” where people gather and examines the ways that Inuit culture, values and sovereignty are taught and engaged with in those spaces.