Transmotion, vol. 3, no. 2, December 6, 2017, pp. 79-110
Description
The authors explore the ways that the design of two different Indigenous video games compels players to enact survivance, and how that experience of survivance creates a space for teaching and learning about culture and for decolonizing perspectives.
Transmotion, vol. 3, no. 2, December 6, 2017, pp. 30-52
Description
Author discusses the work of two Indigenous pop-artists and how they appropriate iconic mainstream imagery in order to subvert popular narratives and stereotypes in the Star Wars franchise and in the wider film industry.