Playing in the Digital Qargi: Inupiat Gaming and Online Competition in Kisima Innitchuna
Articles » General
Author/Creator
Katherine Meloche
Transmotion, vol. 3, no. 1, Indigenous Gaming, July 31, 2017, pp. 1-21
Description
Article considers the online platform used in the game Kisima Inŋitchuŋa (Never Alone) as a “place” where people gather and examines the ways that Inuit culture, values and sovereignty are taught and engaged with in those spaces.
Presents research about adoptions, divorces, and separation, including the use of services and how Inuit families deal with family matters, and looks at increasing the knowledge and access to family rights and available services.
Survey asked indeterminate, term and casual employees with at least six months of continuous service to rate 55 statements. Twenty-one were benchmark questions common to federal, provincial and territorial government public service Engagement Surveys across Canada. Total of 1,692 respondents participated.
Canadian Journal of Native Studies, vol. 23, no. 2, 2003, pp. 277-304
Description
Story of two writing systems: syllabics developed around 1840 by James Evans and a system developed for the A-hmao, in south-western China, around 1904.
Études Inuit Studies, vol. 27, no. 1-2, Architecture Paléoesquimaude / Palaeoeskimo Architecture, 2003, pp. 111-129
Description
Discusses the process of excavating a site on Qikertaaluk Island containing Pre-Dorset tent rings and speculates on the possible function of the associated row of stones.