Learning Resources Evaluation Guidelines
Includes information on the process, guiding principles, general and specific criteria, types of learning resources, oral literature and terminology.
Includes information on the process, guiding principles, general and specific criteria, types of learning resources, oral literature and terminology.
Website contains links to game in which students make choices about what the Red River Settlement's people should do leading up to the creation of Manitoba; teacher resources; and other resources arranged by theme.
Related Material: From the Past Into the Future: Legislative Assembly of Assiniboia: Teacher’s Guide.
Recommended for Grade 3 Social Studies.
Recommended for Grades 4-8.
Recommended for Grades 4-8.
Website includes curriculum connections, lesson plans and inquiry-based activities for primary, junior and intermediate grades for three topics: lessons from the earth, lessons from the water, and lessons from beyond.
Story is about a family throwing a party.
Reports on the appointment of Deborah Pelletier as the first coordinator of Aboriginal resources and services at the National Library of Canada.
Entire issue on one pdf. To access article scroll to p.27.
Activity promotes reading fluency by having children read parts in the script.
Recommended for Grade 11 Social Studies.
Additional material: The River People: Living and Working in Oona River student resource book.
Designed for Grade 12 Social Studies classes. Focuses on the numbered treaties signed in Manitoba.
Mock letter from John A. Macdonald requesting students infiltrate the Red River Settlement to gather information. Intended for Grade 10 Social Studies.
Designed for Grade 6 social studies. Focuses on the James Bay Treaty (Treaty No. 9).
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.
Interactive game in which students travel back in time to become members of the Anishinaabe Nation in Manitoba before the European contact and engage in activities in which they learn about the environment, traditional worldviews, and a scared site called Manito Ahbee, and gain knowledge from Knowledge Keepers. Game is free, but students must register to play.