Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment

A follow up to The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents that furthers discusses the feedback from Māori youth regarding the SPARX video game. Link to previous article: The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents
Author/Creator
Matthew Shepherd
Sally Merry
Ian Lambie
Andrew Thompson
Open Access
Yes
Primary Source
No
Citation
JMIR Serious Games, vol. 6, no. 3, 2018, pp. [1-10]
Publication Date
2018
Location
Resource Type
Articles -- Scholarly, peer reviewed
Format
Text -- PDF
Language
Login or Register to create bookmarks.

Export Record

RIS
EndNote
CSV